BAKRUM
A downloadable game for Windows and Linux
BAKRUM
A co-op horror descent for 2–4 players made in Godot.
Another day, another run into the backrooms. They're not paying us enough for this. But someone has to do it. Go find and recover the three cameras. Stay together. Stay quiet.
"Saw the movie , started to look for games, didn't find any I liked, so decided to make one"
NOTE — this is a prototype. BAKRUM is an early, playable experiment testing whether the idea holds: co-op play, proximity voice chat, procedural backrooms. Expect rough edges, missing polish, and the occasional maze that traps itself. Feedback very welcome.
(bakrum = "back room" in Swedish — and, coincidentally, the room you bake in!)
Built-in proximity voice chat
No setup, just talk. Teammates sound closer or farther depending on where they are, and a voice from the wrong side of reality comes through muffled and warped. Best played with headphones.
Multiplayer Setup
No accounts, no servers, no matchmaking - one player is the host, the rest join by the hosts ip-address. Works best on the same Wi-Fi (LAN), but also works over the internet with one small router step (see below)
Same house / same Wi-Fi (easiest)
- Host: Click **Host**. The screen shows *"Hosting — others Join at 192.168.x.x"*. Read that address to your friends.
- Everyone else: Click **Join**, type that address into the **Address** box, and click **Join** again.
Over the internet (playing with distant friends)
Same as above, with one extra step *for the host only*:
- Host: Forward port **9000** (UDP) on your router to your PC, then share your *public* IP address (search "what is my IP").
- Friends: Click **Join**, enter the host's public IP, click **Join**.
Tip: A free dynamic-DNS name (e.g. DuckDNS) gives you a fixed address that won't change — type the name instead of the IP and it just works.
Friendslist
You can save friends ip info so you don't have to type it every time. You nickname an address (e.g. "Sam's PC"). Next time, click the saved entry to auto-fill it.
Single player
There's Single Player to play solo.
Controls
The game shows prompts as you go, but here's the full layout:
- WASD to Move
- Mouse to look
- LSHIFT to Sprint (stamina runs out)
- Space to Jump
- E to Interact (push buttons, hold to recover camera tapes)
- F to Grab / hold object (flashlights, crates)
- M - toggle the map
- R to throw a held object
- T to toggle flashlight (while you are holding it)
- Gamepad is supported — left stick to move, A to jump.
---
**Default port:** 9000 (UDP) · **Players:** 2–4 · **Connection:** direct IP, LAN or internet
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows, Linux |
| Author | NinjaFredde |
| Genre | Survival |
| Made with | Blender, Godot, Adobe Photoshop, Audacity |
| Tags | 3D, Backrooms, First-Person, Godot, Indie, Liminal space, Multiplayer, Procedural Generation, Retro, Survival Horror |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| Links | Blog |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:







Leave a comment
Log in with itch.io to leave a comment.